You can edit the mod description to your liking. STEP 8: Creating icons or editing the mod description can be done by clicking on "Share" at the top. Once you are done make sure you save the file. null/uuid and adding any data you would like. You can add additional data by right clicking on 0. Input textures by right clicking on the "File" button which opens your file explorer. STEP 7: Fill out the block data as you want.
Tiling is how many blocks you place down before the texture repeats. The physics material tells the game what material the block should be: Cardboard, Fruit, Foliage, etc. Asg, Dif and Nor is a path to each texture file relative to the game files or mod files.
If you right click on the UUID field you can generate a new UUID. Each block requires a UUID which helps the game link everything together. In the list, each block contains data that can be easily edited. If you want to save click "File" > "Save". The yellow text means the "File" has been changed since last save. You may be confused so let me go through some things. Create a new "Shape" by right clicking on Shape Set and go to "Add" > "Block List". STEP 6: Re-open the mod tool and click on /Objects/Database/ShapeSets/example.shapeset (you can rename this by right clicking) to open the file in the mod tool.
We're going to use these 512x512 texture files.įor more in-depth information about textures in Scrap Mechanic see How to Make Textures for Scrap Mechanic STEP 5: Now let's put the textures we want for our new block mod in the Textures folder Located here: Objects > Textures STEP 4: Open the folder by clicking "File" > "Open Folder" make sure to click "File" in the file explorer window. If you want you can delete the following files by right clicking on each item: /Effect/Database/EffectSets/example.json, /Particles/particles.json, /Objects/Database/rotationsets.rotationset. Double clicking on the tabs will expand them, showing the files related to the category under them. This is how you will be able to manage what is in your mod. STEP 3: After pressing "Ok" your screen should look like this. STEP 2: Type in a name for your mod and press "Ok". Then press "File" > "New Mod" > "Blocks & Parts" which creates a new Blocks and Parts mod. STEP 1: Launch the "Scrap Mechanic Mod Tool". 6 Interactive Part List Functions (OUTDATED).3 How to Make Textures for Scrap Mechanic.1 How to Make a Basic Building Block Mod.C:UsersPC_NameAppDataRoamingAxolot GamesScrap MechanicUserUser_NameMods.You can download files, what i posted, and test. Also i already make crafts, but “ModPack” outdated and have some bugs. You join from creative menu in to survival game, but with enabled mods, to use block or items – everything what you have in your mode, u need to make craft by editing game file “Scrap MechanicSurvivalCraftingRecipescraftbot.json”. In game menu press “Play” and open creative mode, and you see what u have your save in creative mode, then turn on any mod which you download, for my example “ModPack” by Durf. Then u need open folder C:UsersPC_NameAppDataRoamingAxolot GamesScrap MechanicUserUser_NameSaveSurvival and move your save file (*YourWorldName*.db) to C:UsersPC_NameAppDataRoamingAxolot GamesScrap MechanicUserUser_NameSave. To enable mods, you need to a have save of survival, if u dont have it, just do it. This is method work perfect, but mod “ModPack” have bugs for this version (Outdated).
Hello, I found way to enable mods in survival mode. Scrap Mechanic - How to Enable Mods in Survival Mode